When we approach shape representation, we need to choose which modeling constructs to adopt, e.g., low-level geometric elements like edges and (sur)faces, or more general elements like protrusions, bumps and holes, among others. The latter can be described as spatial configurations of the former satisfying unity and, possibly, identity criteria. However, once these are brought into the picture, we need to understand what they are, how they relate to their shape, as well as how complex shapes result from the combination of simpler ones. We address in the paper these issues and sketch an initial approach based on patterns.
The interplay between shape and feature representation
Contributo in atti di convegno
M. Jeusfeld c/o Redaktion Sun SITE, Informatik V, RWTH Aachen., Aachen, Germania
SHAPES 4.0 - THE SHAPE OF THINGS, Bolzano, Italia, 21-23/9/2017
info:cnr-pdr/source/autori:Sanfilippo E.M.; Mandorli F.; Masolo C.; Ragni M./congresso_nome:SHAPES 4.0 - THE SHAPE OF THINGS/congresso_luogo:Bolzano, Italia/congresso_data:21-23/9/2017/anno:2017/pagina_da:/pagina_a:/intervallo_pagine: